Resume
Professional summary
Sound Designer with 6+ years of professional game-audio experience across AAA, AA and live-service development, specialising in original sound design, implementation and interactive audio for gameplay, characters, enemies, abilities, environments, UI, Foley and systemic content.
Contributed to high-profile projects including Fortnite, Silent Hill 2 (2024), Cuphead and The Ascent, working collaboratively with audio leads, designers, programmers and other development disciplines across established production pipelines. Experience includes extensive live-service production with Epic Games, including major crossover content developed with Disney, alongside full development-cycle experience on The Ascent.
Experienced across the audio pipeline from field recording, Foley, synthesis and source creation through editing, implementation, in-engine iteration, mixing and final delivery, with hands-on Unreal Engine experience using Sound Cues, Blueprints and MetaSounds. Background in music production and performance brings a strong sensitivity to tone, timing, dynamics and mix balance.
Selected credits
Professional experience
Sweet Justice Sound
Sound Designer
- Designed, edited, implemented and iterated audio across AAA, AA and live-service projects, with audio leads, designers, programmers and other disciplines.
- Contributed to Epic Games projects with the Fortnite team, including major crossover content developed with Disney.
- Created game-ready audio for gameplay, characters, enemies, creatures, abilities, emotes, environmental props, cosmetics, UI, ambiences, Foley and systemic content.
- Implemented and iterated in Unreal Engine with Sound Cues, Blueprints, MetaSounds and gameplay-driven audio logic.
- Designed interactive and systemic audio driven by gameplay events, states and player interaction.
- Captured original source through field recording and Foley, combined with libraries, synthesis, layering and signal processing.
- Tested through in-engine reviews and playable builds, and fixed implementation, playback and mix issues.
- Mixed gameplay audio, dialogue, ambience, Foley and effects for clarity, dynamics and readability.
- Kept assets, names, technical standards and documentation in order inside large production pipelines.
- Worked across audio, design, animation, technical art and engineering.
- Contributed across the full development cycle of The Ascent, through production, iteration and release.
- Shipped work includes The Ascent, Silent Hill 2 (2024) and Cuphead, plus live-service work on Fortnite and further projects under NDA.
Tools
Unreal Engine
Sound Cues, Blueprints, MetaSounds, gameplay-driven implementation, spatialisation and attenuation.
DAWs
Reaper, Pro Tools, Logic Pro.
Audio tools
Soundminer, iZotope RX and professional plug-in workflows.
Middleware
Wwise, working familiarity.
Version control
Perforce.
Production
Jira-style task tracking and remote workflows.
Recording
Field recording, Foley, dialogue and bespoke source.
Award
Golden Reel Award nominee
Outstanding Achievement in Sound Editing: Game Audio. The Ascent.
Education
Falmouth University, Cornwall
BA (Hons) Music, graduated 2017.
BIMM Brighton
Foundation year and the first year of undergraduate study, then a transfer to Falmouth to finish the degree.
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